Wielding magical abilities, this warrior is capable of both single strikes and powerful attacks on all enemies. She can also bless allies temporarily giving them an attack boost.
Miresida blesses her ally with the biggest physical strength, significantly increasing their power.
Miresida rains fire from the skies on her enemies: beams of blinding light radiate all around, inflicting irreparable damage.
Miresida's party joins the fight enveloped in a magical shield. All members of the party are temporarily protected from any attacks and enemy curses.
Healer of the second row of fighters, restores allies' HP. Able to briefly put the enemy to sleep and inflict a little damage. At high levels, she can accelerate energy recovery for the whole group.
A healing light is shed on all of Cassandra's allies, restoring their HP.
Cassandra's magic lulls nearby enemies into a trance for several seconds, inflicting minor damage.
Cassandra helps all members of the squad to prepare for a super attack, gradually restoring their energy.
A mighty mage of distance attacks. He can cause great damage to all enemy forces and is able to temporarily banish one of the opponents on the battlefield. At high levels, he can also blind the enemy, reducing the accuracy of his attacks.
Bran's staff is filled with magic and brings down on the enemy waves of sizzling light. Diverging in all directions, the rays cause the same damage to all enemies.
Bran opens a solar portal to expel the nearest enemy from the battlefield. The enemy will reappear if all of his allies are dead.
With each successive attack, Bran's magic blinds the enemy for a few seconds.
A nimble front line warrior with strong physical offensive powers, capable of instantly moving through the battlefield, dealing magic damage to the opponents and blinding them.
Calling upon the dark magic of the night lights, Alisia severely wounds and temporarily blinds the enemy.
Hitting nearby enemies with magic, the elf-maiden disappears for a moment to reappear behind the enemy and repeat her violent trick.
Alisia's blades become an extension of her arms and with them her attacks become even stronger.
A back line dangerous warrior dealing massive physical damage. At high levels, she is able for a short period of time to cast an enemy out of the battlefield and at the same time draining his HP.
The deep sea creatures' tentacles are used to attack enemies, knocking them into the air causing physical damage.
Tentacles tangle an enemy from afar, Samara poisons him and pulls them to the bottom.
Struggling for life, Samara continuously restores your HP.
A distance warrior and master of physical attacks. Thanks to a particularly strong hit she is willing to sacrifice her own HP. Able to inspire allies, increasing the speed of their attack.
Calling on the might of jungle, the amazon summons a flock of birds to her aid. Swooping down on the enemies, these winged creatures inflict terrible wounds that cause physical damage.
The Amazon can sacrifice everything to win. Gathering all her strength to inflict her enemy a devastating blow, Hecate must sacrifice some of her health for the effort.
Amazon's determination inspires her allies. Following Hecate's example, their attacks become more powerful and frequent.
A agile Warrior able to spin up a whirlwind of death anywhere on the battlefield, dealing great physical damage to surrounding enemies. He is also capable of unleashing devastating magical attacks on his targets.
Furiously circling around, the samurai cuts a path through the enemy squad.
Uses a flaming katana to attack the enemy, inflicting huge magic damage.
Yasi's enchanted katana pierces through even the most solid armor.
A strong warrior on the front line. He typically causes great physical damage to single targets and sometimes can one hit kill a damaged enemy. At high levels, he usually resorts to magic to slow down enemies and inflict serious damage.
A cloud of poisonous veil covers the enemy, dealing magic damage and slowing them for a while.
Seeing that an enemy is near death, Torus finishes him with one accurate shot.
Dodging the attack of a natural born Killer is not so easy! Torus's hand will not tremble during impact.
A warrior of the front line who uses combat spells. He protects the squad, reducing damage from the opponent's magic attacks. He helps to restore the HP of allies and increases energy regeneration for super attacks.
Thrusting his sword into the ground, Sentinel strikes his rivals with fiery magic and restores allies' HP.
Langerd's magic inspires allies, allowing them to accumulate more energy during their attacks.
Sentinel protects the squad from enemy spells, reducing damage from all magical attacks.
A well protected front line warrior. Able to revive the first ally who falls in battle and defend the ally with the lowest HP.
Mitrael creates a protective shroud around an ally, absorbing damage of all types. Upon touching the field, it immediately explodes with light, blinding enemies.
Mitrael resurrects the first fallen ally.
Higher forces cherish Mitrael, giving him protection against physical attacks at the beginning of the fight.
With a lot of HP and rugged armor, Rogvor can confidently use his melee attacks, causing catastrophic physical and magical damage to single targets.
Rogvor's enemy has no chance. The magical flaming axe hits the enemy's head with the power that would envy any executioner.
Rogvor stigmatizes the enemy with magic. Each blow on the target enemy will be a critical hit.
The destroyer knows no fear, and he has a reason for it: steel armor reliably protects Rogvor from physical attacks.
The champion of the battlefield, protected from magic. He can deal magic damage to single targets and also can protect and strengthen the most vulnerable allies.
The Inquisitor's successful magic attacks inspire the best magician of the squad, increasing its spellpower.
The Inquisitor attacks the nearest rival with magic. If the attack is successful, the weakest ally gets a shield that absorbs any damage.
Each blow inflicted on the enemy, restores HP to the inquisitor.
The warrior of the front line, she can use both physical and magic attacks. Resistant to physical damage.
Hanna attacks the closest enemy with a crushing blow magic inspiring the weakest ally in the battle and strengthening her spells.
The wrath of the Inquisitor falls upon the closest rival in the form of fire magic. The enemy with the most HP receives the same amount of damage.
Hanna condones the higher powers giving her the ability to dodge enemy strikes.
An insidious witch of the back line, capable of single and multiple targets attacks. Her spells can poison the enemies, lower their armor and resistance, and even intoxicate their mind.
The bog witch's dark spells wrap opponents for a short time, reducing their armor and resistance.
An angry witch curses enemies. Straight from the sky poisoning the enemy, causing them to gradually lose HP.
Emilia - the embodiment of marsh contamination. Even her normal attacks are dangerous: hitting the target, they stifle the opponent's movement.
An adamant front line fighter, well protected from all kinds of attacks. He can stun opponents and deal magic damage. Part of the damage inflicted on Crystalloid is reversed on the enemies.
From the ground rise razor-sharp crystals that stun opponents and inflict magical damage.
Stamping his foot, Vern creates a protective ring of crystals around himself that hit enemies with magic stunning them.
The crystals growing on Vern's body protect him from attack: part of the damage caused to Crystalloid is always reversed back on the enemy.
A sorcerer, who keeps to the back during combat. Deals huge magic damage to a single target and area. Can paralyze an opponent or to reduce the armor and resistance of all enemies at once.
A charge of dark energy emanates from Uryan's staff, burning enemies and temporarily reducing their protection against physical and magical attacks.
Sudden fear stuns an enemy into paralysis, gradually depriving their HP.
Complete darkness enshrouds the warlock, making his magical attacks more powerful.
A vulnerable magician who attacks from a distance. He can also heal allies and steal the HP of all enemies on the battlefield at once. Able to give the lifesteal ability to the weakest member of his team.
Hideus' magic for a few seconds gives a wounded ally the ability to restore lost HP due to damage caused to the enemy.
Hideus' Dark spell takes the life force of opponents to pass it on to his ally who has the lowest HP.
The Dark Master is unaffected by hostile spells: Hideus resists magic damage from enemies.
An nimble archer of the back line, who deals a large amount of physical damage to single targets and is able to immobilize all enemies, imprisonning them in ice.
Balancing on a flexible snake tail, Naga stands over the battlefield, attacking the enemy with a hail of arrows.
Calling upon magic blizzards and frost, Naga shoots an enchanted arrow at the enemy camp which wounds several opponents and freezes them in ice.
Kertana seems fragile, but she isn't, snake scales reliably protect her slender body from physical attacks.
A second row fighter who deals physical damage.Her abilities increase the speed and strength of her allies and reflect any physical damage inflicted on her allies.
By the will of the insidious Edera, a huge flower erupts from the ground. As it blooms, it hurts the enemy, inflicting physical damage.
Calling upon the forces of nature, Edera increases the speed and strength of the whole squad.
Nymph's secret magic protects her squad, forcing the enemy to pay his own life to inflict any damage.
An agile warrior able to inflict single targets with powerful rapid attacks. At high levels, she can reverse the damage dealt by an enemy back on them.
Meego makes a series of fast attacks, inflicting damage on enemies in front of her.
One of Meego's snakes strikes the enemy and injects poison into his blood, gradually sapping their HP.
Enemies pay with their own HP for any damage caused to Meego.
A front line fighter, she can easily avoid enemy attacks and stuns opponents with lightning fast attacks. Capable of a high physical damage to single targets.
A nimble rogue who puts all her energy into kicking. From such a kick, the enemy will see stars!
Spinning in place, Foxy for a few seconds can stun the nearby enemies.
Using feint and other tricks, Foxy confuses enemies, greatly weakening the force of their attacks.
A long distance fighter who can cause rapid physical hits. He is great at supporting allies to attack more powerfully, and at higher levels, he can interrupt enemies, causing additional damage.
An incredible battle cry inspires Miaba's allies to deal more devastating attacks.
A barrage of flaming stones falls upon the battlefield, dealing physical damage to each enemy.
Miaba's stones shot from a slingshot can stun or inflict increased damage to an enemy.
A top tier soldier with a lot of HP, great for absorbing damage. He also causes great physical damage to single targets, after being hit, the enemies will gradually lose their HP.
A powerful horn attack throws enemies, causing enormous damage.
Swinging a serrated axe, Beastborn ruins his opponent. Due to the bleeding, the enemy gradually loses HP.
Sensing the smell of blood, Beastborn goes into a rage, becoming stronger with every blow.
A first row warrior, able to lure the enemy to her side of the battlefield. She deals physical damage, but can also use magical super-attack to torch her enemies.
Having turned her anger into magic, Demoness takes to the skies and incinerates the enemy with a lethal ray.
The Demoness' enchantment will deprive the enemy: for several seconds he will fight on her side.
With each blow Demoness' enchanted axes deprive the enemy of energy stored for a super attack.
An excellent front line fighter. With the help of magic to paralyze enemies, he is especially good at piercing physical armor. At high levels he gains the ability to use poison, gradually draining the enemy's HP.
Barbosa's sinister laughter has magical powers: fear paralyzes enemies, like a cornered animal.
Having thrust his Dagger into the enemy, Barbosa dooms him to a long suffering. The poison, which smeared the blade will gradually deprive the enemy of HP.
Ruffian's tricks reduce armor, making it easy victim.
A fragile front line warrior, instantly traveling through the battlefield and damaging enemy mages. At high levels she is also able to stun enemies who are using melee attacks.
A swinging battle scythe, Dominatrix uses it to unleash a wave of deadly magic on the enemies.
Approaching the most powerful magician enemy Dominatrix stun him and inflicts a crushing blow.
Dominatrix's scream can stun any opponent who decides to attack her with melee.
A front line warrior with high HP and reliable protection from magic. With the help of his midget friend, he can destroy multiple enemies and reduce their attack power.
A vengeful dwarf gives his magical powers to a giant to inflict a crushing blow on the enemy.
To fight on equal terms, the dwarf shrinks his opponent by half. Together with size, the power of the enemy attacks is also reduced.
Just one sight of the evil dwarf who sits on the shoulders of giants is enough to make one uncomfortable. Enemies lose part of their maximum and current HP.
A sharpshooter who sits far from the front line whose attacks cause great physical damage to single targets. Well protected from hostile magic, and at high levels is able to ignore the target's armor.
Wanting to protect himself from spells, the Witcher creates a shield that reflects all magic damage.
The Witcher's bullet wounds and poisons his strongest opponent: enemy's magic damage will harm the enemy himself.
The witcher knows his opponent's weaknesses. His bullets hit their target and have a chance of penetrating enemy armor.
A hardy second row fighter who is well protected from physical attacks. His cannon shoots stunning grenades and buckshots, dealing enormous physical damage.
Big Bang, a huge problem to the enemy! Bombardier fires a grenade to the back row of opponent, stunning and wounding their fighters.
Having loaded up his cannon shot, Beagle is going out on a great hunt. One such shot can put down a whole row of enemies!
Beagle's steroids have only one side effect, they've given the Bombardier brutal unhuman health.
A front line fighter, master of massive physical attacks. Masterfully performs a series of blows, causing enormous damage.
Gracefully circling in place, crazy Adele dissects the bodies of enemies.
Jumping, Adele lands on the enemy from above, trying to cut the unfortunate enemy in half.
Adele chooses five tricks, the combination of them should defeat the opponent on the spot. Each hit can add to Adele's rage.
A magical creature that fights in the first row, Possesses a decent amount of health points, high agility and magic defense. Can turn the fight on its head: the less allies there are left standing, the more powerful his special ability becomes.
Mourning his lost comrades, Geronimo deals magical damage to all of the enemies on the battlefield, temporarily weakening their blows. His special ability becomes more powerful with each fallen ally.
Geronimo jumps aside, evading the enemy's attacks and becoming invincible for a couple of seconds, and attacks the enemies once again afterwards.
Geronimo's armor and magic defense increase with deaths of his allies.
A powerful witchdoctor of the Beastborn people that keeps to the second row. Can put a curse on his enemies that gradually reduces their health or open up the earth beneath their feet with sharp spikes at the bottom.
Hash rends the ground beneath the feet of his enemies, revealing a pit of sharp stone spikes. All the enemies standing above the rend receive physical damage.
Hash's curse inflicts magical damage to his enemies, gradually reducing their health over time.
Hash beseeches the beastgods to lower the magical damage inflicted by each enemy.
Three frail but highly agile creature with high magic defense rate, skilled in sorcery. They keep to the second row and are able to repulse an enemy back to the furthest corner of an arena, stunning them.
Cycloptiles utter together a spell that inflicts magic damage to all enemies in the sector in front of them.
Cycloptiles' magic teleports the closest enemy to the far corner of the Arena, inflicting minor damage and stunning them temporarily.
With each attack Cycloptiles build up their rage for their special ability.
An agile warrior with high magic defense. His frequent and powerful attack inflict enormous physical damage on individual targets.
Mongo's battle cry reduces enemy's armor temporarily. Using this opportunity, the maurin deals a succession of three quick and powerful blows.
Mongo bites into his opponent's neck, inflicting increased damage and restoring his health with the blood he drinks.
Mongo's magic increases the agility of all his allies.
Nimble archer of the second arrow with good magic defense but vulnerable to physical damage. Arrows that he shoots from his bow can stun several enemies at once, and his special ability allows him to increase his allies' physical strength for the whole duration of a fight.
Longhinus releases three arrows that wound and stun each target temporarily. If the targets are less than three, the marksman will use less arrows.
Longhinus shoots the nearest enemy, inflicting increased damage. Mithril Arrow ignores even the toughest armor, and it cannot be dodged.
Longhinus's special ability increases his allies' physical strength for the whole duration of a fight.
A reticent spirit that keeps to the second row. Arzgar's spells can enhance his allies' vampiric abilities, or poison his enemies and send them to their graves—temporarily and permanently.
A ball of Arzgar's dark energy hits the enemy with the highest HP, inflicting great magical damage and lowering their health over time.
Cunning Arzgar temporarily sends the strongest opponent to his grave—a heavy slab of stone falls on the target from above, preventing them from participating in the battle.
Arzgar's spell increases vampiric abilities of all his allies.
The flame itself bound in armor—a fire elemental that attacks from the far rows. Vulnerable to his enemies, yet highly dangerous: his spells deal enormous damage.
Disappearing in a whirlwind of flames, the spirit emerges before the farthest enemy and inflicts magic damage on everyone around.
Drawing a line in the earth before him, the spirit creates a wall of flames. The enemies who stand close to it gradually lose their health points.
A secret spell lowers opponents' magic defense, allowing Hitay's attack deal more damage.
A half-serpentine warrior that fights in first rows. His steel-tough scales and sturdy shield protect him from any attacks, and the strikes of his enchanted trident injure his opponents with magic.
Holding out his strong shield, Amok creates a magical field around himself. He will be safe from enemies' spells and blows, but he cannot attack either.
The Prince of Naga curses his enemies, preventing them from using magic.
The prince's snake-like nature raises his magic defense.
Slender shield maiden that keeps to the front line. Robust of health, with sound magic defense, she's eager to teach all of her allies the ways of survival in the North.
Swinging her enchanted axe, the maid of the North rains magic upon her opponent and temporarily binding him in ice.
Mysterious power helps Anfissa ignore some of the magical damage, reflecting it back at the enemy.
Northerner's skills allow the whole squad to join the fight with increased HP value.
A creature born in an alchemy experiment—a demonic warrior that advances in the first row. He inflicts only physical damage, and the enemy targets him, he turns their attacks against them.
Yordin protects himself with a magical blade that turns physical damage of his enemies' attacks into additional HP for Yordin.
Yordin's blade, resembling a giant pickaxe, smashes the nearest enemy, inflicting terrible wounds and weakening his physical attacks temporarily.
Each physical blow Yordin receives in close combat strengthens his hardened skin, turning it into true armor.
Agile she-warrior fighting in the first row. She inflicts only physical damage, but she's has understanding of magic that allows her deflect magical attacks and even protect her allies from them with ease.
A magical veil created by the Witch Huntress protects her allies from all magical attacks and spells.
The Witch Huntress hits the strongest opposing mage with an enchanted bullet, temporarily disabling them from using their magical skills.
No soulless steel can match the power of Witch Huntress's spells: her bullets can temporarily pierce any armor.
A Cycloptile that grew to enormous size after falling in Dragonys potion when he was a kid. He attacks with magic, is impervious to spells, and can even protect his allies; yet he is almost devoid of armor.
Arrid summons a spirit of the sea that takes the form of a spectral fish and inflicts magical damage on all enemies at once.
The Cyclopede bestows a blessing on an ally that is vulnerable to enemy spells, protecting them from magic; the fighters of the first row take precedence.
The Cyclopede oozes sticky slime under the advancing enemies' feet, thus slowing them down.
Tough first-row fighter that came from another world. He knows no battle magic, but he defeats his enemies with physical attacks and is protected by otherworldly armor. The General is strong as a horse, and if he loses any of his HP he feels the fury that fuels his rage.
General opens fire with both of his guns and keeps filling his enemies full of lead one by one until his ammo runs out.
Kurbatov shows his martial skills: General's powerful kick inflicts enormous damage on the nearest enemy and throws them back.
When Kurbatov's health is lower than certain amount, the General falls into terrible rage, attacking his enemies at a growing rate.
A servant of dark gods that fights in the second row. Insidious like a real spider, he hurls magical spears at his enemies from afar, and binds them in spiderwebs in close quarters.
Soul Collector hurls at a distant enemy his spear enchanted with spells that inflict enormous magical damage. The enemies standing in the way of the spear receive additional damage.
Magish binds an enemy unwary enough to come close to him with spiderweb that immobilizes but not damages them.
Magish's terrible spider appearance strikes terror into his enemies, lowering their resistance for the remainder of the battle.
A vulnerable sniper of the farthest row, transported to Haradan by a magical vortex. She aims her shots well, and the targets she chooses get hit with colossal force.
The sniper chooses the enemy with the highest HP count and hits them with a precise shot that inflicts enormous physical damage and can easily become critical.
Matryoshka takes her aim at the most wounded enemy. If her shot finishes the enemy, she will receive additional rage.
Matryoshka's magazine holds a fair share of exploding bullets, which means more critical hits for her enemies.
A little girl and her demon that fight in the second row. Una's makes up for her child-like frailty with her outstanding magical skills and the power of the creature she commands.
Obeying Una's will, a demon rushes through the enemies' formation, inflicting magic damage on all who are in his way.
Hearing the roar of the demon, the enemies freeze to their spots, paralyzed by fear.
Una curses her enemies with weakness, lowering their strength.
A master of the dead that hides behind the backs of the others. Can temporarily revive a dead enemy so that they attack their former allies.
The Necromancer smites his enemies with a spell that inflicts physical and magical damage, and the dead he summoned explode, injuring the enemies.
The Necromancer revives the body of the fallen enemy, and its enraged skeleton attacks its former allies.
The Necromancer increases HP of the summoned skeletons.
This fragile second-row warrior seems like an easy prey, if you do not know how skilled in magic she is. Sorceress's attacks inflict enormous magical damage on individual targets, and her spells can paralyze enemies and drain their rage.
Enchantress's magical orb poisons and paralyzes the nearest enemy, inflicting great magical damage.
The Enchantress drains her nearest enemy's of morale, and they accumulate rage at a much slower rate.
Enchantress's blows poison her opponents, slowly sapping their HP over time.
A second-row warrior from distant lands that relies only on his magic. His mysterious Psy Force slows his enemies movement, paralyzes and bends the will of others.
Blake's abnormal abilities create a magical psy storm that inflicts damage on enemies and drains their rage.
Blake's mysterious power bends the will of the enemy with the highest HP and makes them fight for the commander.
Blake concentrates on his inner strengths, and the psy force he wields helps him inflict more critical hits.
Leader of a gang of thugs from another universe that fights in the first row. He smites his enemies with physical attacks, and he can take even the most powerful hits, making up for his lack of armor with special skills.
The boss taunts his enemies and all of them turn their attacks on him. Such a beating makes him lose any feeling of the blows he receives and makes him get beyond control of others.
Having unloaded his fiery weapon into the enemy, the Kingpin feeds everybody in his vicinity choke-full of buckshot.
Kingpin's flabby body is not as vulnerable as it may seem. Special defense techniques allow the boss to receive fewer critical hits.